So, I’m playing Zelda Minish Cap on GBA these days. It’s standard Zelda fare — indeed, there’s barely anything important that’s new. The presentation is good, but if you’ve played recent Zelda games, you’ve pretty much played this one. It’s also one of the most frustrating Zelda because of cheap design decisions: health is incredibly rare and you have to find areas that would be secrets in other games to go on. I would have given up the game early if it weren’t for FAQs, because some important elements are incredibly hard to notice.
Much to my surprise, this game got very good reviews, with an average of 91% on GameRankings. Mind you, it’s not a terrible game — it’s pretty decent, but it’s certainly not a 91% game. If this game didn’t have “Zelda” in its name, I’m pretty sure its score would be at least 10% lower. This kind of preferential reviewing really annoys me…
It’s not the only game that’s like that. You rarely see sequels of successful games get a low rating — it basically doesn’t happen. I’ve never seen any review score a game badly because it’s just more of the same. Game reviewers seem to believe that being formulaic is a strength, not a weakness.
Why is that? Is it because reviewers don’t consider originality as important, so if the sequel is a glorified expansion pack they find it worthy of as high a score as original creations? Is it because they let their nostalgia overcome them? (”Oh! I love Zelda! This will be great!”) Is it because reviewers are fanboys at heart who can’t rate hyped titles low? (It’s amazingly rare that highly anticipated titles get bad reviews, especially sequels — they can’t possibly be all good, now can they?) Or is it simply because reviewers almost only care about production value, and successful games have bigger budgets?
It’s even stranger because the opposite phenomenon happens in movie reviews. It’s very rare that movie sequels get rated as high as the original, even if they’re very good. It seems movie critics put a lot of emphasis on originality wheras game reviewers don’t.
Take this review of Just Cause by Gamespy. The reviewer didn’t like the game. Why? Mainly because it’s not a straight clone of Grand Theft Auto. Being different doesn’t seem to have any value for this reviewer: he spends a whole 7 lines talking about what’s different from GTA, then the rest of the review talking about how it would be better if it was identical (It should be in a city! The music should be licensed! There should be more GTA-like side-missions!)
Now, I’m not arguing about the actual quality of the game. I’ve played the demo and liked it, but I haven’t played the full version. My issue isn’t that the reviewer didn’t like the game, but rather that the main reason he disliked it is because it’s not a simple clone. That review sounds like a word processor review, where the tester goes through a list of features of the competitor and verify if this title has it. This isn’t a productivity app, it’s a new game — the reviewer should evaluate the game as it is, rather than as what the genre dictates.
Shouldn’t reviewers value difference more highly in the game they review? If game reviewers don’t go above base fanboyism and ask for more creativity, who will? I have a hard time taking the gaming press seriously, game reviews in particular, if the reviewer’s standard are lower than mine. I can get the opinion of a Zelda or GTA fan by going to any web forum — reviews should go beyond that.