Jamie Fristrom, over at GameDevBlog, has written an interesting series of articles on the theory of drag in project management. It explains how the development of a game doesn’t progress linearly (it slows down over time), what this means for your project and what to do about it. Lots of graphs and examples from his current project make the theory concrete. A recommended read for anyone managing a software development project — and don’t forget to check the comments where people contributed interesting thoughts on the matter.
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