Everybody I know is really busy, nobody has a lot of free time, sadly, between work and family. Then why are most games made for people with over 10 hours of free time? That made sense when most gamers were bored teenagers, but those teenagers have grown up and now have more responsibilities and less free time.
Why not make 3-4 hours long games and sell them for $20? They’re the same bang for buck as 9-12 hours long game for $60 — don’t kid yourself, 60 hour games haven’t been the norm for years — and they’d be closer to most people’s “impulse-buy” price. Used games would be less attractive at that price too.